package com.stropheware.droidDefense;

import java.util.ArrayList;

import com.stropheware.pathfinding.Path.Step;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.Drawable;

public class BalancedEnemy extends AbstractEnemy {
		
	public BalancedEnemy(Context context, GameBoard gameBoard, EnemyManager enemyManager) {
		super(context, gameBoard, enemyManager);		
		drawable = context.getResources().getDrawable(R.drawable.enemy1);
		animationDrawable = new AnimationDrawable();
		animationDrawable.addFrame(context.getResources().getDrawable(R.drawable.enemy1), 20);
		animationDrawable.addFrame(context.getResources().getDrawable(R.drawable.enemy2), 20);
		animationDrawable.start();
		speed = 1;
		health = 100;
		maxHealth = 100;
		reward = 50;
	}
	
	public BalancedEnemy(){}	
}
